« Previous -
Version 17/26
(diff) -
Next » -
Current version
Adrian Georgescu, 10/08/2012 04:05 pm
Blink Cocoa¶
Help Page¶
Blink allows you to communicate in real time over the Internet. To use Blink you need a SIP account from a SIP service provider. Same like using an email program, you must configure Blink with the account you have obtained from your service provider.
License¶
Copyright (c) 2009-2012 AG Projects http://ag-projects.com Blink License THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. Blink source code is licensed under GNU General Public License version 3. A copy of the license is available at http://www.fsf.org/licensing/licenses/gpl-3.0.html The following restrictions apply: * You may not alter the name of the software (Blink) * You may not alter the Copyright and About notices * Redistribution of copies obtained from Mac App Store is prohibited
Source Code¶
Due to the constraints introduced by Apple related to distribution through the Mac App Store it is possible to build Blink only if you have access to development certificates and profiles associated with AG Projects and Apple Store Blink application identifier and your machine hardware ID is entitled as described in the Xcode development process
No Support¶
Blink Cocoa source code tree is hereby provided in order to be compliant with the GPL license but there is no support provided for how to build or run the program under your own MacOSX development environment due to the mentioned constraints.